Skripsi/Tugas Akhir
Pengenalan Benda Bersejarah Berbasis Augmented Reality
ABSTRAK
Museum La Pawawoi Karaeng Sigeri merupakan Museum yang terletak di Kota Watampone Provinsi Sulawesi Selatan yang menyimpan banyak benda benda bersejarah peninggalan Kerajaan Bone. Untuk mempermudah pengunjung mengetahui informasi tentang benda bersejarah tersebut maka dibangun aplikasi dengan teknologi Augmented Reality (AR). Aplikasi ini mengimplementasikan metode Marker Based Tracking dan Markerless Augmented Reality. Pembangunan aplikasi ini menggunakan beberapa software seperti Unity 3D, Blender, Software Devpelopment AR, Vuforia, Android. Penelitian ini aplikasi Augmented Reality (AR) berbasis android yang dapat menampilkan informasi berupa deskripsi tentang benda bersejarah di Museum La Pawawoi Karaeng Sigeri.
Kata Kunci : Augmented Reality, Android, Museum La Pawawoi Karaeng Sigeri, Benda Bersejarah
ABSTRACT
La Pawawoi Karaeng Sigeri Museum is a museum located in Watampone City, South Sulawesi Province which stores many historical objects from the Kingdom of Bone. To make it easier for visitors to find information about these historical objects, an application with Augmented Reality (AR) technology was built. This application implements Marker Based Tracking and Markerless Augmented Reality methods. This application development uses several software such as Unity 3D, Blender, AR Software Development, Vuforia, Android. This research is an Android-based Augmented Reality (AR) application that can display information in the form of description about historical objects at the La Pawawoi Karaeng Sigeri Museum.
Keywords: Augmented Reality, Android, Museum La Pawawoi Karaeng Sigeri, Historic Objects
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